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StarCraft 2
Blackout

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Project Introduction

Blackout is a competitively viable map for the RTS game StarCraft 2.  The main areas involved in this project were:

  • Level designed around current game balance
     

  • Level Design with the game's three factions in mind (small chokepoints for Protoss. Larger open areas for Zerg)
     

  • Variety of mining locations which encourage players to be active on the map
     

  • Optimized for competitive play

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This level was primarily designed for use in an already established competitive title.

 

The main focus was around understanding the game and the players.

 

This led to a lot of playtesting using in-game communities to play matches on the level and provide feedback through an online questionnaire as well as vocally.

 

Listening to this feedback and using it as a foundation for iterative design led to a well-balanced and competitively viable final product.

One of these playsessions is shown in the video below:

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