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Burning Skies

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This project was a redesign of a previous initial blackout, the level, for use as a multiplayer capture the flag map.

I wanted to design a map which allowed players to experience a level with verticality specifically in mind. As a result, this level utilises multiple vertical flanking routes to each of the symmetrical blue team and red team bases where the flags are located. Players can take one of three lower ground paths which run through a central point themed around an asteroid mining site. Or they can take the higher routes up to the antenna tower and drop down on either side of the team bases.

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