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Burning Skies

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The brief for the generically named “Puzzle Project” was to create a first-person puzzle game in the theme of game shows like Total Wipeout and The Crystal Maze. My own take on this brief was to introduce a storyline of the player being trapped in a castle courtyard powered by a magical cube in the centre. The player makes their way through four different rooms each presenting a different challenge, each competed room then powers the cube which, once all rooms have been completed, opens a door for the player to escape the castle
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